#Astral plane 5e free
So Dreaming Warrior Technique improves their attacks, Dream Guide is a free aid effect, Iron Will is a defensive boost for a somewhat-rare damage type, and Grandmaster of Dreams is an odd mobility power – Shadow Step’s extra-weird cousin. Instead of locking out reactions for one round, the monk punishes the most common kind of reaction for 1 minute. I wanted to draw on some of the setup/combo goodness of 4e here – Silver Chain monks can set up their own combos, sure, but they’re really rolling if their allies are tossing out the frightened condition as well, and if a lot of psychic damage gets thrown around, even better. I’ve attempted to address this by giving two features at 3rd and 11th level, so that you’re getting something that is usable a lot of the time, and the “while in the Astral Plane” feature is more of a ribbon.ĭreaming Warrior Technique riffs on the Open Hand technique, by giving the monk a list of nasty effects when they hit with Flurry of Blows.
Once used, you cannot do so again until you complete a long rest.Īlso at 17th level, when you critically hit a creature that has an astral body with a weapon attack, you can choose to deal no damage and instead cut the silvery cord that tethers it to its material body.Īs with a lot of specialized character concepts, the Way of the Silver Chain has features that they don’t get to use often. Further, you can cast astral projection for half the normally-expended material cost, without expending a spell slot.